Hey, this is a really neat idea! I like the interesting interpretation of the theme which made it stand out. I appreciate the Amiga-style aesthetic as well, yet unlike many pixel art games everything is animated well and runs smoothly. This extra polish really reinforces the look you're going for and makes it look great!
The gameplay is fun and simple enough. I like how the mechanics facilitate the idea you're getting into greater mischief and becoming more of a nuisance as you go on. It took a little time to figure out how to reach a win state, the relationship between the class, the teacher, and you mooning and throwing spitballs isn't immediately clear - but I figured out that 'getting caught' impedes progress soon enough.
The clown is on point! I like the little graphical hints that they are looming until the reveal, which is executed really well. Maybe some sound might punctuate the surprise, but otherwise I thought it was a fun scare and payoff for the game.
I know you said you'd like to keep polishing this, I think you should! It's clearly had a lot of work behind it and it's been a pleasure to play it.
Thanks for clowning around and submitting CLASS CLOWN to HONK JAM!
- SCREAM CATALOGUE